      ____  __                __               __         __   __
     / __/ / /_  ____ ___ _  /  \ ___   ___   / /__ O_O  / /_ / /_ ___   ____
    _\ \  / __/ / __// _ `/ / -< / -_) / _ \ /  '_// _ \/ __// __// -_) / __/
   /___/  \__/ /_/   \_,_/ / __/ \__/ /_//_//_/\_\ \___/\__/ \__/ \__/ /_/

 /========================================================================/
SquoQuo                                               Mekka/Symposium 2002


Mühle!
Believe it or not, it's SquoQuo's 10th anniversary. Ten years of SquoQuo madness.
But that's not all, Nancy! Additionally it's SquoQuo's 5th time at Mekka/Symposium
in a row. That is unbelievable, John!
So we decided to do a little freak show for your brain. Pump up the volume, turn
down the lights and enjoy!


 Credits:
/=======/
Code                Hopper
Design              Hopper Bugger Yoda
Music               Tomaes/TAP (Special thanx for fast help)
SFX                 Hopper
Models              Hopper


 Usability hints:
/===============/
Choose a resolution (no 16bpp modes anymore, sorry folks)
Fullscreen          (i guess you know, what this does)
No sound            (mainly for testing or buggy soundcards (never heard of that))
Show stats          (gives you some infos and a huge log file)
Min. freq.          (On WinXP/2000/NT system this will select the lowest shown refresh frequency.
                     Mainly for video probs, especially on beamers)
Use S3TC            (Enables DXT5 texture compression. Doesn't do much to the quality, but speeds
                     up the whole demo by approximately 20-30%)
Low detail          (Reduces all furs/particles systems to 50% and uses 16bpp textures. This is
                     for low-end system like TNT2 systems. Looks ugly but speeds things up alot!)

 Requirements:
/============/
(Must have)
Proc                >=300MHz
Graphics card       any OpenGL1.2 compatible card supporting multi-texturing
RAM                 >=128MB

(Should have)
Proc                >=800MHz
Graphics card       >=Geforce2GTS
RAM                 >=256MB


 Tested on:
/=========/
Athlon XP 1700+  Radeon 8500   512MB  Win2000
Athlon 1200      Geforce2MX    128MB  Win98
Athlon 700       Geforce2MX400 256MB  Win98
Athlon 800       Radeon SDR    128MB  Win98
Athlon 550       TNT2          192MB  Win98
